Fields #3

Previous work on Fields #1 and Fields #2 have both focused on hand-crafted equations and parameters to produce the final pieces of work, each piece often (as with Forest) goes through a guided set of iterations.

Fields #3 focuses more on a process of generating the field equations themselves randomly.

First a subset of Math functions are defined in an Array (i.e. sin, cos, noise, map etc), this is our collection of available functions for use. Next a collection of variable operands are defined in an Array, these are contextually available in all cases (i.e. point.x, point.y, step, point.velocity, point.angle etc).

An 'expression' generator is then passed these two arguments along with a max-depth and a requested return type. The function works backwards essentially pulling functions at random (with the correct return types and / or argument types) and satisfying the constraints of calling them (i.e. we need two parameters for a call to X and 4 for a call to Y, let's recursively call 'expression' to solve these until we hit max-depth).

This is an early work-in-progress and the generator is still very simple but is already producing interesting collections of work.

Note that the algorithm only produces the left-side of each image, this is then reflected.


Detail (1:1)


1748 x 2480 (Low/Mid resolution portrait)


Can this exact image be re-produced? If the exact vector field function along with any noise seed are stored then an exact replica is possible. These images are not replicatable because the seeds and exact functions were not retained.

Are there any other images on this website that were generated by this algorithm? Yes Fields #1 and Fields #2

Is this a limited edition print? No

How can I buy a print? Please get in touch with your requirements.