Ideas from both Tapestry
combine: Vector Fields are used
as the driving data source, each vector position is mapped to an HSB colour each step and a scan-line
algorithm renders one line at a time (top to bottom).
What we see is a small window onto an infinite plane, this plan began to look like a dark forest of
trees (albeit off-colour and abstracted) so work then began on tweaking and guiding the algorithm
towards the final render.
This is a great example of freely exploring a generator (the vector field function) and finding something
that looks familiar which we then guide torwards a final idea. The full set of steps from start to finish
have been included below.