Tapestry 2

This project continues the idea of generating large-scale digital Tapestries.

Here the original source code from Tapestry is refined and further modifications are made to add more control over the 'threading' (i.e. changing of colour) and the cellular automata rules in real time.

The core mechanics remain the same, 40x40 pixel machines each contribute their pixels in turn to every row of the Tapestry.

The cell renderer has been modified a little to occasionally repeat itself a number of times at different saturation levels to create some additional texture to the final render.

Series

Detail (1:1)

Dimensions

14400 x 8200 (Non-standard Landscape)

FAQ

Can this exact image be re-produced? No, each image is a product of 9 Cellular Automota running over about 30 minutes with a semi-randomized rule set.

Are there any other images on this website that were generated by this algorithm? No

Is this a limited edition print? No

How can I buy a print? Please get in touch with your requirements.