The Erosion series (#1
) explore the idea of applying natural erosion to digital data.
The exploration across these three projects focuses on stylised data integrity damage, glitching and strange re-presentations
of original images.
A voronoi graph is produced and then depth-first traversed from a random starting point. When all the neighbours of a
node on the graph have been visited we increment a deadend counter and retrace our steps until we are able to continue. 50
deadends are allowed before we stop.
The colour scheme is inverted and adjusted from the original image. In some cases familiar objects and patterns are
identifiable but soon become confused and crowded amongst a cacophany of smashed pixels.
No actual data was harmed in the making of these images.