Branching #3
Exploring recursive branching at a high-resolution.
Colour palettes are pulled from the
Brands project.
Custom tooling was built to explore different palettes, branching factors and rendering techniques.
Each 'tree' starts in the centre of the canvas, the direction is randomized. A dark version of the 'tree'
is first rendered and then a lighter version to create more depth and texture.
The much higher resolution requires much longer strands and this in turn means the probability
of branching must be significantly lower to prevent the render not completing.
This creates a really rich and dense structure which inspired the more refined
Cortext series.