Toby Skinner Generative Art Chain
'Chain' by Toby Skinner

Chain #1

This project stemmed from a physical piece of work I did last year that leveraged a long metal chain and a drill to try and create a chaotic cirular landscape (by covering the chain in oil paint and spinning it on a canvas). The chain would kink and then unkink and wind up around the drill bit and scratch the surface of the canvas.

In an older project called Cortex I leveraged virtual chains to visualise neurons, axons and synapses. The code would reasonably efficiently grow chains from a starting point, mutate chain link properties like length and angle (thus affecting all subsequent links) and then also kill off leaf links.

I was able to re-purpose this old code and create a much simpler algorithm that aims to 'drag' a chain across the canvas where each link is 'dipped' in a different colour.

There is no actual physics or kinematics involved, at each step in the simulation we process each link in the chain, processing a link involves possibly changing the angle some amount.

Series

Dimensions

~ 1500 x 1000

FAQ

Can this exact image be re-produced? No but very similar images can be.

Are there any other images on this website that were generated by this algorithm? Chain #2

Is this a limited edition print? No

How can I buy a print? Please get in touch with your requirements.